Why do I play magic? Because it’s
fun. The End.
Well that was very informative.
Ok, I guess I’ll delve a little bit deeper than that. And what better way to
start than to summarize what this game we all know and love is all about.
Magic the Gathering is a
collectible card game, or CCG for short. There are loads of CCGs out there,
including Yugioh, Pokémon, Star Wars, and many others, but Magic is by far the
best of the lot. Many people may disagree with me here, but the fine artistry
on the cards, the expansive rules system, and unparalleled support from the
local community to the creators, makes this, at least in my eyes, THE best
trading card game ever made.
If I was to try and explain what
magic is to an outsider, I would say this. Imagine you are an all powerful
wizard sitting atop your tower of knowledge, set in an alternate world inhabited
by all manner of fantastical creatures. You possess an arsenal of spells in
your intellectual library and a host of beasts and followers that you can
summon at will to do your bidding. Now imagine an enemy wizard sitting atop his
or her tower across the field from you, rubbing his hands gleefully as he plots
your downfall. There won’t be any cup of sugar borrowing shenanigans going on
here. Picture something more like Saruman on the roof of his tower in Isengard
chanting evil curses while he waves his staff around menacingly, his flowing
white hair dancing fitfully in the wind, all the while his vile minions marching
off to battle below to the tune of their masters will. You get the idea.
That’s what magic basically is.
Except instead of duelling atop ebony towers, we are sitting across the kitchen
table, and instead of Magic staves, a head full of spell weaving and an army of
supernatural beings, we have a bunch of pretty cards. But the cards by
themselves are not what make the game of magic so great. It’s the rules, variety,
flavour and so many other factors that bring it all together. I’ll probe into
them one by one according to my own perspective.
I have a very logical mind (my
friends use other, less user-friendly words), which makes me well suited for
rules sets. I can look at a set of rules and understand them better than most.
From their design and level of complexity, to their implications and how they
intertwine with each other, it all comes to me as naturally as reading a good
book. From my experience as a gamer I have come to this realization. A solid
base of rules is what makes or breaks a game. Make the rules too simple, and
all you have is a childish game, or one that doesn’t tickle the brain enough
for repeat playability. Make the rules too complicated, and you are left with a
game too open to interpretation and gaps that have to be filled with
house-rules and the players own imaginations. The trick to create a solid rules
system is to use many levels. A basic set of underlying rules that can help ease
new players into the game, shadowed by an intricate web of endless possibilities,
as I like to call them! That way it won’t feel like an ominous task for a
novice who wants to get into the game to undertake, but at the same time offers
a more elaborate game play to others who want to take it more seriously. In
conjunction to this, the rules have to be sound and airtight. Too many
loopholes and question marks will leave players dissatisfied, which has caused
the downfall of many a gaming system. Fortunately, magic the gathering has a
set of concrete rules that lets you enjoy the game at a casual and professional
level, allowing for sick minded people like me to wrap my head around endlessly
to the point of invading my dreams!
The variety and flavour of the
game go hand in hand. The creator of the game, Richard Garfield, launched the
first core set of magic the gathering in 1993. Since then, scores of expansions
have been released, based on an assortment of different worlds drawn from a
vast multiverse, allowing the designers the infinite creative freedom they need
to keep churning out new ideas, new flavour, and most importantly... new cards.
Magic to me feels like a never ending pool of potential combos that can be
uncovered for those brave enough to sink their teeth into. With a database of
over 11,000 different cards and counting, five individual colours each with
their own style and flavour, and a solid rules system to play with, the types
of decks I can come up with are literally endless. This too is a key ingredient
to the success of a game system, and magic does it better than most.
The support this game receives
from its parent company, wizards of the coast, is testament to their success.
They not only make certain that the standard of play remains high, but also
work hard to bring us new expansions at a regular rate, embellishing the games
dynamic nature and feeding our ever-changing level of interest. The Wizards and
their affiliated stores also sanction a wide range of tournaments at a global
scale, from a casual Friday night gathering of the local community, to massive
Pro Tours and World Cups with thousands of players attending in the hope of
walking back home with coveted trophies and cash prizes. There is something for
everyone here, whether you just want to test out your new deck amongst friends,
or you are an aspiring professional player hoping to make a career out of the
game. In addition, a network of judges and advisors are always around to help
out with rules queries, refereeing the competitions and keeping the peace. This
level of professionalism was a key factor to what attracted me to the game in
the first place. I can enjoy a simple game with friends and at the same time
decide to make it a major part of my life and career, as many others have done,
if I really wanted to.
Finally, and most definitely not
least, it’s all about the players. That what it all comes down to really,
doesn’t it? There’s nothing I enjoy more than sitting with my closest friends,
joking about this and that while turning cards sideways and scribbling down
life totals in a setting of healthy competition. Letting that eager
anticipation overwhelm you as you draw your next card, like a child opening his
present on Christmas morning. Brimming with pride as you finally pull off that
four card combo, revelling in the respect earned from your friends and peers.
Bursting with gleeful joy as you show off that mythic rare card you just opened
from a prize booster pack. It’s all these little added touches that brings the
community together and creates the common bond that keeps us returning for
more. Do you remember how easy it was to make friends when you were little? All
was needed was that you happened to be playing in the same sand box and
suddenly you are BFFs with that kid from down the street. As we grow older and
our defence mechanisms arise, we create barriers around us that only a chosen
few are allowed in. Magic is a key that unlocks them. Magic is that sandbox in
disguise.
In summary, a sound rules system,
an endless variety of selection to play with, healthy support from the community
and good times with friends make for a good game.
But most importantly? Because
it’s fun... That’s why I play magic.
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